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A project idea: StarScape - Printable Version

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A project idea: StarScape - Pieslice Productions - 01-03-2004

After finishing TerraScape, my head was full of different game ideas (including a new fps, a 2d platformer, a racing game etc...)
The strongest one of them is this:
StarScape: a full 3d space simulator.
I'm planning to use future library for graphics with 640x480x16 mode.
Is it fast enough? Or should I use the good old mode X?

I'd like to hear some comments and suggestions for this project, like what kind of missions it should include. (rescue, reconnaisance, combat patrol, destroy cruisers)
Should it have inertia? On my opinion it will make the game too hard but i'm willing to know is there anyone who'll like the realistic "flight" model.


A project idea: StarScape - Agamemnus - 01-03-2004

probably you'd need 800x600 to make it look nice.

Check out Homeworld I and Homeworld II...

Making the engine would probably be incredibly difficult, but they pulled it off in Homeworld I.


A project idea: StarScape - ak00ma - 01-03-2004

Don't use Future-Lib. It's just too slow. If I were you, I would use UGL, even though not every GFX card supports it.


A project idea: StarScape - Nexinarus - 01-04-2004

Make it in C, like homeworld Smile

j/k.

Honestly if you want to use high-res graphics in qb you have to remember that there are penalties that are difficult to break. like compadibility, speed, memory, and more.

Just use what ever you want.


Hmmm - Dantheman10110 - 01-04-2004

Uh, I don't want to sound mean or anything, but consider a different name. Starscape is already a game. Once more, I don't mean to sound mean.


A project idea: StarScape - Pieslice Productions - 01-05-2004

yep. I found the StarScape game. the starscape is only a project alias for the game. have to think its name again...
a question.
are there any library benchmarks done between futurelib and ugl?
are there any reports on compatibility problems with video cards/OSses for both UGL and futurelib?`
Got to think which one to choose. I'm more familiar with futurelib and the UGL gives me creeps, I don't know why?

[ideas]
space surrounding you will be a sort of particle system...
if I can manage to make it work, it'll work very fast and give xtra nice and detailed space environment... (currently developing it)
views include cockpit, chase and external fixed camera.

basically it'll similar in style with freespace 2.


A project idea: StarScape - Plasma - 01-05-2004

http://ecowles.dyndns.org/gfxlib/


A project idea: StarScape - adosorken - 01-06-2004

Holy shit, UGL destroys Future library on virtually every test.


A project idea: StarScape - KiZ - 01-06-2004

Well, thats not exactly surprising is it? I mean UGL is speed optimised, while FTR is High Res optimised.

Edit: I see your point, though. UGL is surprisingly fast


A project idea: StarScape - Dantheman10110 - 01-06-2004

those libs are too f-ing confusing. i'm happy with my limited, miniscule regular qb, and that really causes my games to suck so bad.