So I... - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QBasic (http://qbasicnews.com/newforum/forum-4.html) +--- Forum: QB Projects (http://qbasicnews.com/newforum/forum-12.html) +--- Thread: So I... (/thread-3165.html) |
So I... - KiZ - 02-10-2004 was looking at Jarks wonderful tutorials, you know, thinking.... "I dont have a clue what any of this stuff means..." So that inspired me to write a new cloud type smoothing program. It first of all has a grid of like 32x20 and then smooths it, and divides each 10x10 area in two, then smooths, it, divides them in two, smooths again, and so on, producing: SMOOTH cloudy things Dammnit!!! Code: amount = 25 So I... - Zack - 02-10-2004 Add this to The Geekery... Very cool. So I... - KiZ - 02-10-2004 YEY! Someone thinks my things are cool!! So I... - Zack - 02-10-2004 So let other people think it's cool - get the proggie out there! :lol: C'mon, keep The Geekery alive... So I... - KiZ - 02-10-2004 Har hur. added! So I... - Zack - 02-10-2004 Thanks. So I... - relsoft - 02-11-2004 Quote:YEY! Someone thinks my things are cool!! Trust me, This is IMPRESSIVE!!!! So I... - KiZ - 02-11-2004 Huh? Ya think so? Cool! I just was thinking about a nice way to create smooth clouds, and came up with this "subdivisional smoothing"... works like a treat for making smooth things. So I... - TheBigBasicQ - 02-12-2004 dark that routine is great. Have you tried you hand at antialiasing? What you did was basically anti-aliased =P. So I... - KiZ - 02-14-2004 Quote:dark that routine is great.thankyou ^_^ Quote:Have you tried you hand at antialiasing?heh....shapow! |