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Testers required for UGL - Printable Version

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Testers required for UGL - Blitz - 02-27-2004

Blitz is looking for people with Voodoo III or later video cards (or any other card that wouldn't work with UGL properly) to do some tests on which could perhaps improve UGLs VESA abilities a bit. If you're interested, please mail him at blitz@bad-logic.com if you'd like to help out.


Testers required for UGL - na_th_an - 02-27-2004

I can test stuff on my portable's ATI Mobility Radeon IGP 345M (chip ATI RS200M), 64 MB. I still have my Voodoo III 2000 PCI, 16 MB in a W2K Box, but I can only access it every other weekend.


Testers required for UGL - toonski84 - 02-27-2004

Well, you have my Radeon 9600 at your disposal... Good luck overall Smile


Testers required for UGL - TheBigBasicQ - 02-27-2004

I can test it on my ATI Radeon 7000


Testers required for UGL - Sterling Christensen - 02-27-2004

I'd offer, but UGL works as well as any other gfx lib on my NVidia GeForce 4 MX 440. Anything above 640x480 doesn't work, but that doesn't seem to be UGL's fault.


Testers required for UGL - Blitz - 02-27-2004

Yeah, unfortunately after gf 3 (?) nvidia seem to have slopped real mode vesa support above 640x480 which is a shame really. Same thing happens on my GF FX but not on my GF2. Anyways, i'll make a few test and hand them out soon.


Testers required for UGL - toonski84 - 02-28-2004

Now, most windows 9x and XP have an option for "Standard SVGA card" and can display hi-res graphics without a drive. Now how in God's green protected mode are they able to do that? I'm sure it's not available in real mode but it baffles me so anyhow...


Testers required for UGL - Blitz - 02-28-2004

Using VESA of course.


Testers required for UGL - pr0gger - 02-28-2004

I'd offer, but UGL works fine for me. I assume this is a modified version?