Write A* algo in qb - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QbasicNews.Com (http://qbasicnews.com/newforum/forum-3.html) +--- Forum: Challenges (http://qbasicnews.com/newforum/forum-10.html) +--- Thread: Write A* algo in qb (/thread-3724.html) Pages:
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Write A* algo in qb - relsoft - 04-17-2004 Here's your beer!!!! Write A* algo in qb - Agamemnus - 04-19-2004 What I'm saying is, A* algorithm isn't an algorithm at all. It's too general. It's bad. It sucks! Don't use it. Write A* algo in qb - na_th_an - 04-19-2004 The computing community worldwide says something, Agamemnus says the contrary. Always Weren't you coding something like this for a game by the time you arrived to this forum? An isometric game... By the way, Kakurot, A* is not to find paths around objects. As Agamemnus said, it is more general than that. A* is just a search algorithm, often used in tree structures in the context of expert systems and AI programs. What you want to do is just an application of A* to the calculation of trajectories around objects, i.e. A* applied to a graph. Write A* algo in qb - relsoft - 04-20-2004 Quote:The computing community worldwide says something, Agamemnus says the contrary. Always Aga is *special*. :*) |