Floormapper plus - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QBasic (http://qbasicnews.com/newforum/forum-4.html) +--- Forum: QB Projects (http://qbasicnews.com/newforum/forum-12.html) +--- Thread: Floormapper plus (/thread-4420.html) Pages:
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Floormapper plus - Antoni Gual - 08-03-2004 A base for a crappy flight simulator? Code: DECLARE SUB docloud (k%) Floormapper plus - relsoft - 08-03-2004 Hola Antoni!!! Where have you been? Nice to see ya back. :*) Floormapper plus - HQSneaker - 08-03-2004 Hey cool, looks just like the flight sims in the early days Floormapper plus - Antoni Gual - 08-03-2004 Quote:Hola Antoni!!! Where have you been? I was studying your tutorials ...Great work! Hey, wonderful to have you back, Antoni Gual!! ^_- ! - Adigun A. Polack - 08-03-2004 To Antoni Gual: Hello to you again, and look, it is GREAT to have you right back in action!! ! When I ran your program on the 450mhz Pionex âPentium IIIâ-based computer, unfortunately, it ran VERY SLOOOOOW at no more than 1-2 frames per second ( ! )! But, you do have a decent head-start in that it is a good looking program, though, I will give you that! Here is an important tip for you: if you would do the *exact* same program over again using at least one of the libs (such as RelLib and GSLib) instead of just doing it in pure QB, then the frame rate would QUITE improve, significantly! And hey, if you want a âMode-7â-based challenge in QB, hey, Iâve got one for you in one of the categories featured in the QuickBASIC Caliber Programming Compo 2004/2005 (please go to the link at the end of this post!), where it has just already been updated yesterday!! :wtnod: Well Antoni, I wish you superbly well on your project, no matter what, and welcome back!!! ^_^ !! MY BEST AND PASSIONATE REGARDS TO YOU, Adigun Azikiwe Polack One of the Founders of âAura Flowâ Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ Webmaster of the âAAP Official Projects Squadâ ______________________________________ T H E ⢠T H I R D ⢠C A L I B E R ⢠H A S ⢠C U R R E N T L Y ⢠A R R I V E D ! ! ! !! The QuickBASIC Caliber Programming Compo 2004/2005. Now encouraging even more positive originality than ever before, it is jam-packed with all-new and *NEVER-BEFORE-SEEN* QB challenges, bigger and breathtakingly intense excitement, and MORE REVOLUTIONARY FUN like you have never, ever experienced, even including stuff based on the new and upcoming 2004 Athens Olympic Games, too!!! ;*) ! Got game for all this? Then I challenge you to please visit http://dhost.hopto.org/aapproj/qbcpc/. That means YOU, pal! Floormapper plus - Blitz - 08-04-2004 Actually it wouldn't, becuase he' s only setting pixels, lib or no lib it won't make more then 1-2 fps of difference. Floormapper plus - Antoni Gual - 08-04-2004 Quote:Actually it wouldn't, becuase he' s only setting pixels, lib or no lib it won't make more then 1-2 fps of difference. Well, I could check for the positions of the corners of the tiles and let the library draw the whole tile. And read keyboard...Hmmmm... Floormapper plus - Blitz - 08-04-2004 You could maybe only do the calcs at the end and start of the scanlines, the interpolate. Would be mucho faster. Floormapper plus - relsoft - 08-04-2004 Quote:relsoft Wrote:Hola Antoni!!! Where have you been? Pthh. :*) I thought you were doing some Windows programming. :*) AAP: Use FFIX and it would run fine. :*) Floormapper plus - Antoni Gual - 08-04-2004 Rel: I have no time or patience to do Windows programming. So back to QB! Blitz: Unfortuantely scanlines may have a discontinuity in the middle, they may start at the floor, cross the horizon and end in sky, how would you manage that? AAP: In fact most libraries are good at two things: Put flat sprites into 2D screen and render texturized triangles. Floormapping and voxelmapping are not so often used and libraries have not routines for that Well, Rellib has it´s mode7 rutines, but they don't allow horizon tilt (at the moment...). So you must go pixel by pixel. It would be good to port Didi Marfurt's QBManche to an appropiate library. Unfortunately it's a voxel mapper.... Using a library to set single pixels does not automatically provide a speed increment. See the tries to port my jpeg viewer to Future Lib by James Lewis, they are only a 20% faster |