Inspiration demo released - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QbasicNews.Com (http://qbasicnews.com/newforum/forum-3.html) +--- Forum: QB/FB News (http://qbasicnews.com/newforum/forum-8.html) +--- Thread: Inspiration demo released (/thread-5347.html) |
Inspiration demo released - wildcard - 12-13-2004 Wallace Software have released an early demo of their new first person view game. You can find out more information and the download at http://www.freewebs.com/wallacesoftware/. Inspiration demo released - Z!re - 12-14-2004 Quote:Path not found in line 0 of module INSPIRE at address 0E28:2205USE RELATIVE PATHS! DAMNIT! Fixed paths are bad.. baaad... BAAAD! EDIT: Correct path in order to run it: C:\Inspire *murmel fixed paths murmel suck murmel murmel* Inspiration demo released - na_th_an - 12-14-2004 Fixed paths ruin games. I don't want (nor I can) install it in C:\blah. Please learn to use relative paths: http://faq.qbasicnews.com/?blast=RelativePaths Inspiration demo released - KiZ - 12-14-2004 The screenshots look awesome, but this guy has how can i put it... no imagination? Contact 2 has numerous things ripped from Halo and Doom. Even the door you see in the screenshots is identical to the ones used in Halo, down to the method it opens :roll: =P Inspiration demo released - wallace - 12-15-2004 This was not even an ALPHA release. I have spent a lot of time coding it, I haven't had time to make textures, so it was convienent to use DOOM textures. Contact 2's textures will mainly be digital photographs (including weapons). Some of them including some enemies will be taken directly from other games because I like them. I forget who said it, but they said it right "We're coders, not artists" I think it was the ATTE guy. The later releases will use relative paths. Inspiration demo released - adosorken - 12-15-2004 It should have used relative paths from the very beginning. That's just plain common coding sense. |