QB Express "Text Map Game" Challenge - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QbasicNews.Com (http://qbasicnews.com/newforum/forum-3.html) +--- Forum: Challenges (http://qbasicnews.com/newforum/forum-10.html) +--- Thread: QB Express "Text Map Game" Challenge (/thread-5455.html) |
QB Express "Text Map Game" Challenge - Pete - 12-24-2004 Hey everyone, This challenge has already been going on for over two months, but I still have only ONE entry. A lot of people have expressed interest, but nobody's sent anything in! So I thought I'd post here to maybe spur some interest. Entries for this competition are now due on Monday, December 27th by midnight Eastern Standard Time. Here's the skinny on the compo, straight out of QB Express Issue #4: The QB Express "Text Map Game" Competition Organized by Pete The Challenge Your challenge is to create a text-based game using only one "map" made entirely out of text. Your game must have a character (represented by the DOS smily face character) that you move around with the arrow keys. Everything else is up to you. A screenshot of Lost 2 by Groovy Concepts, a game using ASCII graphics and a smily face as your character. This challenge was inspired by one of my personal favorite QB games of all time, [url=http://www.petesqbsite.com/sections/express/issue3/virtualp.bas"]Virtual Pimp[/url]. This game was made by Mike Kristopeit and Eric Boudreau, and uses a very simple text-based interface. It is a crime-based RPG, reminiscent of Grand Theft Auto and all those economy simulating games like Drug Wars. It's got very addictive gameplay, and a lot of cool random events that keep things interesting. Your game doesn't have to be anything like this; the only thing it has to have in common is that you play as a smily face on a text-based map. Other games that have used text graphics in a similar style are: Jocke The Beast's Dark Woods 2, Lost 2 by Groovy Concepts, P.R.O.G.U.E. by Dunric. Entries will be due on or before December 27th, 2004 at midnight, Eastern Standard Time. Results will be revealed in Issue #5 of QB Express, which will come out by the end of December. Here is a complete listing of the rules for this competition:
Visit the official message board thread for the latest information on this competition. This is where you go to ask questions and chat about your progress. You can also check there to get updates of when entries are submitted, and how the judging is going. Good luck! Perhaps A Little Inspiration? Below are some other examples of games that use a smily face on an ASCII map. Some of them use scrolling/multiple maps (which is not allowed in this competition), but they all use a smiley face character on a text map...and they all do it pretty well. Make sure you take notes! Dark Woods 1 by Jocke The Beast Dark Woods 2 by Jocke The Beast Capture the Flag by NeuroLake Software P.R.O.G.U.E. by Dunric Wurmi (site) QBasic: The RPG Crystal By SingSong Some answers to a few questions I've gotten: Nathan1993: Does it HAVE to have a map? Or can I enter the text-based war game that I am currently working on?
Neo: Pete, I'm currently making a game. But I don't know if it's actually allowed (it would be nice if it was allowed...it's not top-view but front-view. And the players have ascii characters that can move to some extent. In short, I'm making something like Scorched Earth in text mode. Am I allowed to do this? (I hope so).
Nekrophidius: How about a fighting game in ASCII using the smiley face as the characters' heads? That would be definately something I'd make.
The Numbervold Ryan Szrama's entry for the Text Map Game competition is The Numbervold, a neat RPG. This was the only entry to come in during the original month-long entry period for this competition, and he has already released it to the public. Jocke The Beast and Wildcard helped promote it on QBasic News a few weeks ago, and you can find out a bit more about it on Jocke The Beast's message board. Here's The Numbervold's story, straight from the manual:
You can download The Numbervold at Ryan's site as well as Jocke The Beast's Homepage. There is also quite a bit of information about the game at Jocke's site, especially on the message board. Having played The Numbervold quite a bit, I have to say, it's a pretty fun and neat game. And right now, it's guaranteed to win this competition (since it's the only entry so far)! I encourage everyone to follow Ryan's example, and ENTER this compo! Send your entries to pberg1@gmail.com! QB Express "Text Map Game" Challenge - Pete - 01-01-2005 This competition is OVER! The results of this compo can be found in QB Express issue #5: http://www.petesqbsite.com/sections/express/issue5/index.html#compo |