Text Game Project - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +---- Forum: FB Projects (http://qbasicnews.com/newforum/forum-16.html) +---- Thread: Text Game Project (/thread-5482.html) |
Text Game Project - Ryan - 12-27-2004 I decided to make a little text game just to familiarize myself with things. It's going to be one of those family type adventures where you play Jocke the Beast on a killer rampage. Anyways, I had a quick question about text mode stuff: Is it possible to get rid of the blinking cursor? (Ok, another quick question: Can you turn off the mouse, too?) Text Game Project - marinedalek - 12-27-2004 I think the blinking cursor can be turned on/off in v0.9 of the compiler (not yet released). Text Game Project - aetherfox - 12-27-2004 Many years ago I used debug and made a COM that changed the look of the command prompt...fonts, style of the cursor, and whether it blinks. If that ASM is still applicable in 32-bit commandline then use some embedded ASM. Text Game Project - Ryan - 12-27-2004 Thanks for the tips. I'll see what the next version has in store and then look into the ASM. Re: Text Game Project - Jocke The Beast - 12-28-2004 Quote:It's going to be one of those family type adventures where you play Jocke the Beast on a killer rampage.Killer rampage? Ahh...you meant a ordinary 'walk-in-the-park'? :wink: Anyways, cool to see a text adventure game in FB soon...Keep at it 8) Text Game Project - Ryan - 12-28-2004 Well, progress is buzzing along just fine. Here are a couple screenshots from the game, and you can go to my page for a full walk around demo. http://www.geocities.com/szrrya Text Game Project - Jocke The Beast - 12-28-2004 hehe...well...hmm.... :lol: Cool! Very well-made and organized text-adventure game. Great work! |