'BONGOS' Modeled and rendered using Animation Master - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: General (http://qbasicnews.com/newforum/forum-6.html) +--- Forum: General/Misc (http://qbasicnews.com/newforum/forum-18.html) +---- Forum: Art & Music (http://qbasicnews.com/newforum/forum-19.html) +---- Thread: 'BONGOS' Modeled and rendered using Animation Master (/thread-557.html) |
'BONGOS' Modeled and rendered using Animation Master - Dav - 04-02-2003 Here's some computer art I made using Animation Master by Hash. (version 1 for Win31). I tried to duplicate some Matador Bongos I have on my floor and an old brass latern Hanging on the wall here. It took a long time to model them and get the materials to look half-way realistic, but It was fun. It took over *6 hours* to render this one picture on an old p-100/16mb --- slow, because of the many light sources I stuck all over the place. (12 alone in the flame with various shades of yellow). Here's a small pic of it... And here's a link to the 640x480 version (50k) http://home.carolina.rr.com/davs/bongo.jpg I tried to stay away from the cartoon look most things made in animation master have (not that I dislike cartoons). Anybody else here using Animation Master? - Dav Re: 'BONGOS' Modeled and rendered using Animation Master - Hexadecimal Disaster - 04-02-2003 Quote:It took over *6 hours* to render this one picture on an old p-100/16mb --- slow, even for that, because of the many light sources I stuck all over the place. (12 alone in the flame with various shades of yellow). Every second of that time was well invested, IMHO. Beautiful rendering. 'BONGOS' Modeled and rendered using Animation Master - relsoft - 04-02-2003 Kewl!!!! 'BONGOS' Modeled and rendered using Animation Master - ak00ma - 04-02-2003 Yeah, it looks awesome 'BONGOS' Modeled and rendered using Animation Master - na_th_an - 04-02-2003 Really - Really nice! The reflections in the brass sections are really beautiful I'm gonna try that software right now! 'BONGOS' Modeled and rendered using Animation Master - Dav - 04-03-2003 Thanks for the kind remarks everyone. Re: 'BONGOS' Modeled and rendered using Animation Master - wizardlife - 04-06-2003 Quote:Anybody else here using Animation Master? No, I'm a Max person... I was thinking of trying Maya at some point though. Apparently HashSplines are really nice to work with, but I never understood quite what they are... is it simply a mesh of splines rather than continuous ones? Anyhow, nice work. All the lights give it a very ambient look, almost like there's some radiosity happening there. I don't tend to go for as much detail -- more in the 'experimental' phase of 3d graphics. There's some stuff on my page (below). 'BONGOS' Modeled and rendered using Animation Master - Dav - 04-07-2003 Nice Max stuff. Max is cool. I have a version of max and maya around here, but I haven't done anything with them yet except install - play a while - uninstall. (So little time these days.) Yep about hash's splines. They're web-like, gooey spline meshes you can shape something easy with. - Dav 'BONGOS' Modeled and rendered using Animation Master - wizardlife - 04-07-2003 Quote:Yep about hash's splines. They're web-like, gooey spline meshes you can shape something easy with. I think Nurbs do sort of the same thing in Max, but they're very awkward to work with... I've been doing some basic facial/body models recently with MeshSmooth -- just upping the geometry and adding detail as you go. It's not great, but it seems to work. You can create a patch surface out of Max's splines, but it's very finnicky. |