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Ladies and Ladies..... Scale2x - Printable Version

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Ladies and Ladies..... Scale2x - relsoft - 02-04-2005

Scale2x is used in most Gaming Console Emulators .
Exe and source: (I intentionally did not optimize the source so that the algo would be easier to understand)

http://qh2.qbtk.com/190-d

This thing would be well suited in converting sprites from 16 * 16 to 32 * 32. Or make your sprites/tiles 16*16 and scale2x it on load then you get less filesizes in your sprtes.

Enjoy!!!


Ladies and Ladies..... Scale2x - Plasma - 02-04-2005

cool


Ladies and Ladies..... Scale2x - Lachie Dazdarian - 02-10-2005

I doubt I'll ever get to see you upgrading RelLib with sprite scaling routine I so need much to finish LONG in QB?

Thought so.


Ladies and Ladies..... Scale2x - Dr_Davenstein - 02-10-2005

Lachie, have you done anything with FreeBasic yet?


Ladies and Ladies..... Scale2x - Piptol - 02-10-2005

Quote:I doubt I'll ever get to see you upgrading RelLib with sprite scaling routine I so need much to finish LONG in QB?

Thought so.

Why don't you just stick on a scaling routine from eg. CosmoX and use that?


Ladies and Ladies..... Scale2x - Lachie Dazdarian - 02-10-2005

Uhm, no.

Wait, I did compiled something done by someone else. And it did do something.

Uh, I unpacked it on my harddisk. What do you want? BLOOD?!! Tongue


Ladies and Ladies..... Scale2x - Dr_Davenstein - 02-11-2005

Yes, and guts... a new game with lots of blood & guts! :lol:


Ladies and Ladies..... Scale2x - relsoft - 02-11-2005

LOL


Ladies and Ladies..... Scale2x - Anonymous - 02-12-2005

I rewrote the qfak renderer to use this for a demonstration version I'm doing for a class -- it's pretty nice, though a bit limited compared to other 2x scalers out there. Too bad it seems far too slow to actually use on anything without a fast CPU and an AGP video card Sad

SJ_Zero exactly 30 minutes into his 1 hour unhaiatus


Ladies and Ladies..... Scale2x - relsoft - 02-14-2005

Actually, the scal2x algo is as fast as it could get. I intentionally did not optimize it to be more understandable. It's so fast it's used in realtime scaling in most emus including zsnes. :*)