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Showing off my raycaster to those who haven't seen it yet :) - Printable Version

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Showing off my raycaster to those who haven't seen it yet :) - Lithium - 11-12-2005

As of the moment, it supports:

- Up to 128x128 maps
- Doors
- Billboarded Sprites
- Textured walls/floors/ceelings
- Sky
- Looking up, down
- Crouching and jumping
- "Dynamic Blocks" (Blocks that can move around the map)
- Any colour depth shading (for water, fog, darkness, whatever)

And some support functions for a game (for collision detection, and shooting, adding new sprites, moving d-blocks, etc..)

You can get it here: http://www.qbasicnews.com/~zext/lithium/ -> Downlaods -> Raycasting Engine.

P.S. the map "atest" is a quick map my artist friend did up, my artist friend who's going to be working with me on a game using this engine Smile

P.P.S. Read the readme!!!


Showing off my raycaster to those who haven't seen it yet :) - axipher - 12-08-2005

that thing owns buddy, props to you, brings back memories of doom


Showing off my raycaster to those who haven't seen it yet :) - yetifoot - 12-08-2005

i think i may have already commented on this already on another forum, but i thought it was very good, and only a couple of hundred Kb is always nice for my dial-up. It took me about 10 mins to figure out where the textures etc are from, even though i last played wolf3d about 2 months ago!

had a little look at you site too, enjoyed the online BF


Showing off my raycaster to those who haven't seen it yet :) - axipher - 12-08-2005

i just remember it from Doom because i still have my old cpu with 16mb ram and a 32mb graphics card with the old games on it like GOB, Hotrod, Stunts, Doom, Wolf 3D, and in the games section was qb, its so old, you had to open windows through a dos interface