Structured Programming - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: General (http://qbasicnews.com/newforum/forum-6.html) +--- Forum: General/Misc (http://qbasicnews.com/newforum/forum-18.html) +--- Thread: Structured Programming (/thread-8503.html) |
Structured Programming - marzecTM - 12-09-2005 you better :p and for those willing to know what structured programming is http://en.wikipedia.org/wiki/Structured_programming the definition there does not include all the things relevant to sp but it gives you a good idea of it. also interesting are the references to programming paradigms. maybe that's something for those ppl that think that even structured programming is to much of work :p Structured Programming - Moneo - 12-10-2005 Quote:ok, well sorry for not being a guru on this kind of thing, i erally only got back into programming about 4 months ago and i am not one to know all the facts, so i post hoping someone will correct me, is that's ok with you guys, unless you want me to to a background check on every single thing i want to sayNo problem. If you say something that doesn't make sense, someone will surely comment on it, so don't worry, but take it in a positive manner. ***** Structured Programming - axipher - 12-10-2005 Well that;s what I always thought but a select few kept telling me not to post what I don't know or else put it in question form so people know I am unsure. Structured Programming - Agamemnus - 12-11-2005 I'm more of a modified Djikistra kind of guy. Structured Programming - yetifoot - 12-11-2005 Quote:Djikistra i was reading a bit on him recently and though it was funny his opinion that children who are taught BASIC are ruined! Structured Programming - axipher - 12-11-2005 Well I was ruined before I started learning BASIC, I was into StarCraft map making and doing text triggers, I guess I can say my syntax still get's mixed with that alot and i tend to add ; to the end of almost every line then I remember I don't have to or can't lol. Structured Programming - Agamemnus - 12-11-2005 I made a Starcraft map once. It's a Risk type map. Loads of triggers. Also made a Monopoly map. Took loads of time, and it worked. But the triggers take forever and I only made like 2 property pieces. The thing that is stupid about these kinds of map makers (which AoE3 uses as well) is that you can't easily copy things and change one little piece, like the number, ALA real programming. Ex: Can't do: for i% = 1 TO 100 PRINT i% next i% Must do: PRINT 1 PRINT 2 PRINT 3 Etc. Structured Programming - axipher - 12-11-2005 Well doing triggers in text mode works great, plus now they have trigger editors that you can enter variables even for strings and have a for...next loop type thing and it creates the triggers for you, saves loads of time when copying triggers from player to player. Lol, is this taopic just for structured programming anymore??? Structured Programming - Agamemnus - 12-11-2005 I want links, or your soul gets it. Structured Programming - axipher - 12-12-2005 Ok, here's some links: DOS Trigger Duplicator: http://www.staredit.net/index.php?download=2318 Trigger Duplicator: http://www.staredit.net/index.php?download=4086 SC Trigger: http://www.staredit.net/index.php?download=880 Starforge: http://www.staredit.net/index.php?download=3366 That's about it, the Starforge is a map-editor with text-based triggering. |