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gunship demo - Agamemnus - 12-09-2005 510 FPS ATI RADEON X600XT 3.4ghz P4 HT gunship demo - Blitz - 12-09-2005 Just a note, it seems to me that your ship doesn't follow newtons law of actions and reactions. It should be spinning the opposite way imo. Also, the jets should be turned backward during forward flight. gunship demo - Torahteen - 12-09-2005 I agree with blitz. I got 270 FPS on my computer. gunship demo - syn9 - 12-09-2005 thanks. blitz: i agree also, i was thinking about that, in my latest build i've made one engine rotate forward and the other rotate back to make it spin. i'm making it move around, once i get that working i'll post a demo and if possible could you give me your opinions on how 'realistic' it feels? gunship demo - Anonymous - 12-10-2005 im sure its pimp, you only make great stuff ;p but i got this: Quote:Fatal signal: Segmentation Fault (SDL Parachute Deployed) might be because i only have some integrated vid crap with like... maybe 4 or 8mb of mem gunship demo - syn9 - 12-10-2005 interresting, i really need to make a resolution select popup also, that might help gunship demo - Dr_Davenstein - 12-10-2005 SDL just sucks for GL stuff. Did you decide against using glfw for some reason? gunship demo - syn9 - 12-10-2005 dr_d: yea, why is glfw better for gl? blitz: i think im going to keep using the engine positions like they are in the top because when computing torque, you multiply |force| by sin(angle) so when |force| is applied 90 degrees to the side of the ship, the ship should get the most rotational force as the engine is perpendicular to the body so say you leave the starboard engine perpendicular to the ship while having the port engine rotate aft causing the ship to rotate counter clock wise to the port side also, since less thrust is being applied to the radial angle of the ship (depth) on the port side, the ship would tend to lean to the port side. if this isnt right, could you please explain what i'm missunderstanding/ gunship demo - Dr_Davenstein - 12-10-2005 Quote:dr_d: yea, why is glfw better for gl? Absolutely. Have you tried shadowing your ships yet? I couldn't get the stencil buffer to work at all with sdl. Almost everytime I tried, it gave me that stupid parachute deployment error. The first time I tried using it with glfw, the shadows worked perfectly. Not only that, but glfw has easy support for ogl arb extensions. gunship demo - syn9 - 12-10-2005 thats cool, my main problem with glfw is whenever i try to full screen i cant see anything, but windowed works perfectly |