no gl clutter - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +---- Forum: FB Projects (http://qbasicnews.com/newforum/forum-16.html) +---- Thread: no gl clutter (/thread-8550.html) |
no gl clutter - xteraco - 12-13-2005 i've been gettin tired of opengl cluttering my code, so i made a little thing, it lets you have all your gl formalitys in one file, and all your "functional" code in the other files i know this isnt a new idea or anything... its ment to be sortof an example, or something for n00bs openGL.bas Code: 'openGL initializer function test_program.bas Code: '$include: 'openGL.bas' if both .bas files are in the same dir, it should work cheers ~xteraco |