Alternate way to draw a circle - axipher - 12-13-2005
Hi, I am making a paint program as yuo may already know, but I have a problem, I have a circle drawing sub that uses user input then draws the circle, my only problem is that I have 2 views of the painting area, my problem is the circle can overlap the 2x view when it draws in the 1x view and vice versa, is there a way to draw a circle without using the CIRCLE command so I can set limits for the drawing process, I just need a basic code and I'll figure out a way to input my own variables properly. Any help is really appreciated.
Alternate way to draw a circle - yetifoot - 12-13-2005
heres the bresnham one, havent tested on FB, its an old QB one
Code: '_|_|_| BRESNHAM.BAS
'_|_|_| This program demonstrates the Bresenham Algorithms
'_|_|_| for the drawing of lines and circles, using PSET.
'_|_|_| Adapted from BRESNHAM.C in Bob Stout's SNIPPETS.
'_|_|_| No warrantee or guarantee is implied or given.
'_|_|_| Released to PUBLIC DOMAIN by Kurt Kuzba. (4/16/96)
DECLARE SUB BLine (x%, y%, x2%, y2%, c%)
DECLARE SUB BCircle (x%, y%, r%, c%)
SCREEN 13
CONST HIGH = 200 'The Bresenham Cirlce needs to know the screen dimensions
CONST WIDE = 320
BCircle 159, 99, 65, 77
BLine 0, 0, WIDE, HIGH, 14
pause$ = INPUT$(1)
SCREEN 0, 0, 0, 0: WIDTH 80: COLOR 7, 0: CLS : END
SUB BCircle (xc%, yc%, r%, c%)
'_|_|_| Bresenham Circle Drawing Algorithm
'_|_|_| Adapted from BRESNHAM.C in Bob Stout's SNIPPETS.
x% = 0: d% = 2 * (1 - r%): W% = 2 * WIDE \ HIGH
WHILE r% >= 0
PSET (xc% + x%, yc% + r%), c%
PSET (xc% + x%, yc% - r%), c%
PSET (xc% - x%, yc% + r%), c%
PSET (xc% - x%, yc% - r%), c%
IF (d% + r%) > 0 THEN r% = r% - 1: d% = d% - W% * r% - 1
IF x% > d% THEN x% = x% + 1: d% = d% + 2 * x% + 1
WEND
END SUB
SUB BLine (x%, y%, x2%, y2%, c%)
'_|_|_| Bresenham Line Drawing Algorithm
'_|_|_| Adapted from BRESNHAM.C in Bob Stout's SNIPPETS.
i% = 0: steep% = 0: e% = 0
IF (x2% - x%) > 0 THEN sx% = 1: ELSE sx% = -1
dx% = ABS(x2% - x%)
IF (y2% - y%) > 0 THEN sy% = 1: ELSE sy% = -1
dy% = ABS(y2% - y%)
IF (dy% > dx%) THEN
steep% = 1
SWAP x%, y%
SWAP dx%, dy%
SWAP sx%, sy%
END IF
e% = 2 * dy% - dx%
FOR i% = 0 TO dx% - 1
IF steep% = 1 THEN PSET (y%, x%), c%: ELSE PSET (x%, y%), c%
WHILE e% >= 0
y% = y% + sy%: e% = e% - 2 * dx%
WEND
x% = x% + sx%: e% = e% + 2 * dy%
NEXT
PSET (x2%, y2%), c%
END SUB
Alternate way to draw a circle - NecrosIhsan - 12-13-2005
Code: SUB DrawEllipse (x AS INTEGER, y AS INTEGER, xradius AS INTEGER, yradius AS INTEGER, colour AS INTEGER)
FOR xl = xr TO 0 STEP -1
yl = SQR(xradius * xradius - xl * xl) * yradius / xradius: Y2 = yl
DO
Pset (x + xl, y + yl), colour
Pset (x - xl, y + yl), colour
Pset (x + xl, y - yl), colour
Pset (x - xl, y - yl), colour
yl = yl - 1
LOOP WHILE yl > Y1
Y1 = Y2
NEXT
END SUB
Adapt to your language/API of choice. I used the PSET keyword to illustrate how the pixels would be plotted; adapt this to your own method to have it work correctly.
Alternate way to draw a circle - yetifoot - 12-13-2005
theres a whole topics worth here
http://forum.qbasicnews.com/viewtopic.php?t=8796
Alternate way to draw a circle - axipher - 12-13-2005
Ya, I posted there hoping for a response, but on this topic, yetifoot's works, execpt I am not sure how to implement limits, and I can't get NecrosIhsan's routine to work.
Alternate way to draw a circle - NecrosIhsan - 12-13-2005
Maybe I messed up when I pasted it...it came from an old QB source I have here.
Alternate way to draw a circle - axipher - 12-13-2005
Oh, well maybe you didn't make an error posting it, I am using fb for my program, so using qb is out of the question.
Alternate way to draw a circle - na_th_an - 12-13-2005
You have to call the sub, you know:
Code: Declare Sub DrawEllipse
Screen 13
DrawEllipse 160, 100, 80, 60, 15
SUB DrawEllipse (x AS INTEGER, y AS INTEGER, xr AS INTEGER, yrAS INTEGER, colour AS INTEGER)
FOR xl = xr TO 0 STEP -1
yl = SQR(xr * xr - xl * xl) * yr / xr: Y2 = yl
DO
Pset (x + xl, y + yl), colour
Pset (x - xl, y + yl), colour
Pset (x + xl, y - yl), colour
Pset (x - xl, y - yl), colour
yl = yl - 1
LOOP WHILE yl > Y1
Y1 = Y2
NEXT
END SUB
Alternate way to draw a circle - axipher - 12-14-2005
Well I am using fb and this is what I did:
Code: Declare Sub DrawEllipse (x AS INTEGER, y AS INTEGER, xr AS INTEGER, yrAS INTEGER, colour AS INTEGER)
Screen 13,,,1
DrawEllipse 160, 100, 80, 60, 15
Sleep
SUB DrawEllipse (x AS INTEGER, y AS INTEGER, xr AS INTEGER, yrAS INTEGER, colour AS INTEGER)
FOR xl = xr TO 0 STEP -1
yl = SQR(xr * xr - xl * xl) * yr / xr: Y2 = yl
DO
Pset (x + xl, y + yl), colour
Pset (x - xl, y + yl), colour
Pset (x + xl, y - yl), colour
Pset (x - xl, y - yl), colour
yl = yl - 1
LOOP WHILE yl > Y1
Y1 = Y2
NEXT
END SUB
Alternate way to draw a circle - yetifoot - 12-14-2005
just tried it in FB,
should be
...yr AS INTEGER...
NOT
...yrAS INTEGER...
but otherwise worked fine.
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