90-minute old-skool game creation challenge in FB! - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QbasicNews.Com (http://qbasicnews.com/newforum/forum-3.html) +--- Forum: Challenges (http://qbasicnews.com/newforum/forum-10.html) +--- Thread: 90-minute old-skool game creation challenge in FB! (/thread-8562.html) |
90-minute old-skool game creation challenge in FB! - Adigun A. Polack - 12-16-2005 Dearest all of you QB45/QB71/FB community, Hello to all of you and welcome to my very first FB-only challenge!!! ! Alright. Your drill for this one is to simply create a completed old-skool game in FreeBASIC in just 90 minutes or less using only these following rules:
Quote:Game created: Z-Type (a quick and original R-Type clone) As for your sprite/music creation for your game, you may take as long as you want, but you *only* get 90 minutes for the coding of your game alone (which includes piecing them all together in your code, too!). ! Ok. The deadline for this challenge will definitely be on Saturday, February 18, 2006. NO EXCEPTIONS. After that, I will begin an official voting thread for this challenge, and it will take place then in the âGeneralâ section of these forums. So, start your coding engines, everyone, and may the best FB old-skool game win!!! PLACING YOU ON YOUR MARKS FOR SHEER BACK-IN-THE-DAY GAMING, Adigun Azikiwe Polack One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ and âAFlib2 - Aura Flow Library 2â UPDATE (on 1-04-2006 at 5:03pm EST): In order to add some decency and balance to this challenge, I have just now updated Rule #5 tonight. Please see the rules again for more details, and thanks again, everybody!!! UPDATE (on 1-30-2006 at 12:43am EST): This message has been just updated again, this time with the exact deadline date and some new and important information that I have just announced today. Just so you know more clearly now. ! 90-minute old-skool game creation challenge in FB! - Deleter - 12-16-2005 how are you going to regulate the 90 minute thing? Personally I think it would be cooler to have it be at a certain time or something. 90-minute old-skool game creation challenge in FB! - Rattrapmax6 - 12-16-2005 Quote:how are you going to regulate the 90 minute thing? Personally I think it would be cooler to have it be at a certain time or something.Easy,. post a message just before you start coding, then edit or post a message when you finish.. For further checking, you can see if the last modified date matches the time of release.... :wink: Sounds cool,. if I can, I might try.. =) Let me give you a little background, Deleter. - Adigun A. Polack - 12-16-2005 To Deleter: If you can remember that on June 28, 2003, Na_th_an originally started a challenge like that entitled âSimple Games in 1 hour...â, only at that time it was for QuickBASIC only, more than a year before FreeBASIC was even released, man. That one just clicked at me like lightning and gave me such a fresh idea and inspiration tonight for what this newly-revamped challenge in FB is really all about.... only this time, we are taking it old-skool and that I am giving you 30 minutes more in your coding for this drill, you know? ! I would recommend that you study that other thread, as it would give you some clear ideas of what was presented there! And for a shot at playing the many game entries that were presented in that 1-hour challenge, please take a click right here to download them! That should provide good some warm-up for you, Deleter. With all this in mind, this new challenge has just started now from the moment I first written that in here (come to think of it, I had NOT even created another challenge in over a year at all, no, not one.... that is, until tonight!! ). Should be very interesting by the way, and I hope to see you and others in this! Peace!!! - Adigun Azikiwe Polack One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ and âAFlib2 - Aura Flow Library 2â 90-minute old-skool game creation challenge in FB! - Deleter - 12-16-2005 what would stop me from writing a "pac man" library, then writing the simple code needed to utilize it in 90 minutes? In any case, this sounds fun and I just might take some time this weekend to to it. 90-minute old-skool game creation challenge in FB! - yetifoot - 12-16-2005 i too thought the challenge could be a little flawed, what if someone plans out the whole program in their head, spending a few hours, then it wouldnt take them long to code it. anyway im not a game programmer, but i thought id have a go for fun. this one must surely be the worst game , and i did actaully spend 90mins total on it and had to stop. heres the graphics (should give you a good idea of my games programming skills!) if you ever played any of the daley thompson games on the old 8bit computers you know what i'm getting at m and n are the keys to run (alternate them fast) and space is to jump Code: ' daley thompsons long jump 90-minute old-skool game creation challenge in FB! - Z!re - 12-16-2005 The idea of timed challenges, is to have the contesters chalenge themselves. There's no possible way of knowing if someone actually spent 90 minutes on it or not. So, if you want to be a retard and cheat, I guess noone can stop you. But you'd be missing the fun part of the challenge. We now have our first entry accepted! ^_-=b ! - Adigun A. Polack - 12-17-2005 To yetifoot: Very nice little game you got here, man!! Sure the graphics may be primitive at best, BUT, the gameplay and play control are really excellent here (that is whatâs important! ). And let me tell you why: it is because the main object of your game entitled Sports Game ++ is to run so quickly as *very* close to the long vertical black line as you can without even stepping over it, all before finally hitting the Space key! It even has that old-skool flavor to it, as it reminds me of that 1983 Konami arcade classic called Track and Field / Hyper Olympic, you know that? So, five words for you: simple, quick, and VERY fun!! Period, end of the conversation. d=:king:=b I am officially accepting your entry, yetifoot! Great job!!! (And by the way, just under a minute before this post was even placed up there, I beat your high score with a tremendous score of 6.07 meters from me! Impressive, huh? ) And to Deleter once again: To prove your point, if you were to create just any library at all (even in FB!), then that will be called library creation, not game creation. So because of that, time will NOT count toward this challenge. On the other hand, if you were to work on your main source code to your game (even with any library/libraries at all), then that would be called game creation, and thus here, time WILL count towards this challenge. There is a difference. You got all of that now? ^-^ And finally, to everyone else out there: Since yetifoot did such an awesome work on his own entry, care to try and top that? If so, JUST BRING IT, cause Iâd love to see you do something *really* amazing in this 90-minute drill!! See you all back here shortly, everyone; and I thank you for your wonderful participation in entering this challenge, yetifoot!!! (^-^)v - Adigun Azikiwe Polack One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ and âAFlib2 - Aura Flow Library 2â UPDATE (on December 16, 2005 at 7:25pm EST): I just now topped my old high score with a jawdropping score of........ 7.07 meters!!! ITâS A NEW WORLD RECORD!!! :rotfl: (pardon the pun, by the way! ) 90-minute old-skool game creation challenge in FB! - Nixon - 12-29-2005 I have made a 90 min game, though I think I might want to do a little bit more work on it. The AI for the 1 player game doesn't work, so its only a two player really at the moment. though I did have it finished on time. Nixon, here is the bottom line on this. - Adigun A. Polack - 12-29-2005 To Nixon: Two players on your entry is alright with me, man! And, so long as your thing is *really* done in 90 minutes or less (and no more than 90 indeed!), I will be happy to potentially accept your entry! See you again, and go for it!! =b AWAITING YOUR ENTRY, Adigun Azikiwe Polack One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ and âAFlib2 - Aura Flow Library 2â |