3D in QuickBasic - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QbasicNews.Com (http://qbasicnews.com/newforum/forum-3.html) +--- Forum: QB/FB News (http://qbasicnews.com/newforum/forum-8.html) +--- Thread: 3D in QuickBasic (/thread-86.html) |
3D in QuickBasic - wildcard - 01-26-2003 3D in QuickBasic. It is something you hardly see. However it is possible. Once Enhanced Creations created their RTEngine; a well-known raycaster. I mutated that program to my own preferences, and the results you can see on the following adress: http://www.nebulasoftware.tk. Please take a look, and see what the possibility's of first-person shooters in quickbasic are! News Submitted by Nebula Software 3D in QuickBasic - ak00ma - 01-26-2003 Hey, looks very cool. But I have one question: Why does it need MSVBVM60.DLL??? I think only progs coded with MS VB or MS VC++ need this file to run. So, why do you need it??? 3D in QuickBasic - toonski84 - 01-27-2003 because of ds4qb. what i dont get is, what's the big deal? idkfa. atte1-3. that wyte house game. also what i dont get is, is did they modify the actual rte engine or did they just make a game from it? and it's not 3d if it's the rte engine. its raycasted, which is just a projected 2d map. blitz's quake renderer, atte3 & idkfa are all true 3d engines, not to mention build99 and other fine 3d engines. 3D in QuickBasic - ak00ma - 01-27-2003 Ok, I've just thought that there somebody wants to make fun with us. 3D in QuickBasic - Serge - 01-27-2003 -. 3D in QuickBasic - Hexadecimal Disaster - 01-27-2003 Joe, are you sure that IDKFA and ATTE aren't raycasters? And if you're talking about raycaster-based games, I'd stick with MUX. That's the best one that I've seen. Honestly. 3D in QuickBasic - na_th_an - 01-27-2003 Serge: If you have Windows XP the problem is with DS4QB2. It doesn't like WinXP HD: Where to get that engine? Is it really a usable engine with source code or just some demo "hey, mira que bien programo"? 3D in QuickBasic - Hexadecimal Disaster - 01-27-2003 No, Nath. It's a full game. Complete, but no source code... I'll quote the whole post at qb45.com, since this time it really deserves it: Quote:MUX - propably the best 3d-shooter ever made in QB available for download at: And no, I'm not working for Pieslice Productions. Good things must be promoted. 3D in QuickBasic - na_th_an - 01-27-2003 I'll check it out tomorrow in my "putter". 3D in QuickBasic - relsoft - 01-27-2003 Quote:Joe, are you sure that IDKFA and ATTE aren't raycasters? Yeah, I've seem MUX and it looks impressive!!! But its not a 3d engine. its a Raycaster. Where as idkfa(can't speak of atte3) is a full 3d engine. I've seen the polygons... ;*) Actually, both(Raycasting and a full 3d vector engine) ain't that hard to code. For raycasters try Joe Kings impressive tutorial(I made my first and last ray engine using his tut) for a vector engine, the problem would stem from making the model and the maps itself. For BSP trees, the actual render is not the main problem, its the Node(+,-) tree making. BTW, BSP trees aren't limited to 3d. ;*) |