Space v Time - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +--- Thread: Space v Time (/thread-9353.html) Pages:
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Space v Time - wallace - 06-03-2006 That is decompressed, zipped up it should be much smaller. At the time they are just raw data, I do have the programs set up to deal with multiple images in one file, up to 160 at a time. Space v Time - Ryan - 06-03-2006 Make it big. I love watching how fast it downloads... And I offer to mail a burned to CD copy of the finished game to yetifoot for free. 8) Space v Time - SJ Zero - 06-04-2006 Quote:TheAdventMaster Wrote:yetifoot Wrote:I feel i can afford to be this choosy most of the time.You're going to wait until 56kb connections are FREE aren't you? Obviously, you don't need internet at all, but it's a nice luxury that eliminates the pain in the ass of having to live with dial-up. Space v Time - na_th_an - 06-05-2006 On topic: from experience, I can tell you that the fast/big solution will compress quite well, so go for that one. Space v Time - Agamemnus - 06-06-2006 Why not just have a compressed version and decompress it upon installation?... Space v Time - anarky - 06-06-2006 Quote:Make it big. I love watching how fast it downloads... IF I deem the game worthwhile to post out, I can have a copy sent anywhere in Australia free of charge. Don't expect the cover or cd label to be anything fancy, maybe a marker writing is all you'll get. Space v Time - Zack - 06-06-2006 Quote:10MB? Dream on, not one of my games.First of all - use the fast method, nobody wants to download a 70MB hobbyist game. Second - thousands of 24-bit bitmaps? WTF are you thinking? Use PNG or at least 16-bit bitmaps, and don't tell me you need millions of colours. |