Demo of project in early stages. - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +---- Forum: FB Projects (http://qbasicnews.com/newforum/forum-16.html) +---- Thread: Demo of project in early stages. (/thread-9381.html) |
Demo of project in early stages. - QbBasta - 06-08-2006 Here's something i have been working on the last months. Yes, the gfx are horrible but that's something to be fixed later in progress. And btw feel free to contribute. Please let me know what kind of machine and fps you get running the demo. Turn vsync on and off with F1 http://fileanchor.com/31286-d Demo of project in early stages. - shockwave - 06-08-2006 Average of about 255 fps. P4 3.0 ghz, Radeon X300 SE 128mb. Like the water effects, the engine seems a little unstable at the moment, the boat got stuck once in the bottom right corner of the map and wouldn't turn, also crashed it a couple of times by going off the left hand side of the screen. I'm sure this could be run at a higher resolution as it seems fast enough. Demo of project in early stages. - QbBasta - 06-08-2006 You have to keep yourself inside the map boundaries, i haven't done anything about that yet. But that's not a big thing. Demo of project in early stages. - Rattrapmax6 - 06-08-2006 Cool! 149-160 fps (56 w/ Vsync) WinXP AMD Athlon 64 3000+ (1.81mhz) 1 GB RAM GeForce 6600 GT (128mb) I like the water ripples also.... You also need to look into time based movement, which is not very hard to do... :winkwink: Demo of project in early stages. - Phydaux - 06-08-2006 I get about 170-180FPS W/O Vsync (VSync obviously matches my monitor refresh rate) XP AMD Athlon XP 2600 (2.14GHz) 1GB RAM Nvidia GeForce 6600 Demo of project in early stages. - Mr Match - 06-10-2006 Very cool! =b 79-100 FPS XP Home Edition 1.70 ghrz, Pentium 4 256 mb RAM Demo of project in early stages. - TheAdventMaster - 06-10-2006 Make might make coding the engine a bit easier Awesome though. It crashed on me eventually, and I'm assuming it's because of an array/pointer problem... Wonder what other problems there could possibly be. EDIT: Problem List (with possible fixes):
Couldn't find all the sources of the last one. This is a really awesome looking project. Keep it up! |