King's Land v2 - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QBasic (http://qbasicnews.com/newforum/forum-4.html) +--- Forum: QB Projects (http://qbasicnews.com/newforum/forum-12.html) +--- Thread: King's Land v2 (/thread-9505.html) Pages:
1
2
|
King's Land v2 - momoguru - 07-16-2006 np, im working on the game documents so ill post them here as aoon as i finish them up. King's Land v2 - nkk_kan - 07-16-2006 well... cool work in Pure Qb ,momo really nice.. also i am looking forward to play your "Big Burger" game.. and Rpglab! Keep the good work up!! King's Land v2 - momoguru - 07-17-2006 i really need to get into bigburger again... i think its a great concept that needs a bit more work. as of now the engine is there, but i need to do alot more graphics and a bit more gameplay features to make it really cool. anyway, thatnx for the support man King's Land v2 - nkk_kan - 07-17-2006 well... i too work in pure Qb (without Libs) and i'm currently working on a Unique Rpg "Pong : The Rpg" and i really like that Big Burger- like simulation games i think i'll make one like that simulating sumthing else thanx for the idea! King's Land v2 - Nixon - 07-19-2006 If you still care this exactly what the error is "File not found in module Kinglan2 at address 0543:FC0F" it has happened to me 4 times now, first three, when I was attacked, 4 was when I went to attack a enemy house which didn't have an enemy on it but said there was so, I could fight nothing... that could be where the problem lies. King's Land v2 - momoguru - 07-24-2006 ah, i think i know whats happening, ill look at this 2moro and post the fix. i think the problem lies in the map file... i may have a player attribute 2 but no actual unit on the tile... this could be causing the engine to try to load a tile graphic for a unit that doesnt exist. King's Land v2 - Tikitac - 08-18-2006 this game is AWESOME! good job momoguru, looking forward to great things in the future! |