Marvelous Twilight. A cute(shoot)-em-up - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +---- Forum: FB Projects (http://qbasicnews.com/newforum/forum-16.html) +---- Thread: Marvelous Twilight. A cute(shoot)-em-up (/thread-9866.html) |
Marvelous Twilight. A cute(shoot)-em-up - relsoft - 01-13-2007 Yo 1000101, I hope you don't mind that I used some base code from you PPCD. I converted it to my liking. Download here: http://rel.betterwebber.com/junk.php?id=84 Marvelous Twilight Project Data: Full name: Marvelous Twilight Current status: Engine: (99% finished) Art: (70+% finished) Music: (0% finished) Year of planning / development: 2006 Tools of the Trade: Freebasic / GFXlib 2 for FB /GLFW Mappy as Map Editor PP256 and Gimp as sprite editor Full credits: Programming: Relsoft, Adigun A. Polack , DR.D Artwork: Adigun A. Polack Game concept and design: Relsoft/Adigun A. Polack Music: None yet Credits to: Eric Cowles(1000101) for some collision base-code. Download available: FreeBASIC version Comments: Our own entry to the Shmup-Dev Autofire Shooter Compo. A 2 player manic-shooter in the likes of Strikers 1945, Dodon Patchi and a cute-em-up from the likes of Parodius and Harmful Park. Screenshots: :*) Marvelous Twilight. A cute(shoot)-em-up - Skyler - 01-15-2007 Very nice graphics. It looks... complicated. Marvelous Twilight. A cute(shoot)-em-up - BadMrBox - 01-19-2007 I like it, thought I would rather have little less action on the screen :roll:, I'm more of an R-type person. The twoplayer support is a nice touch. Marvelous Twilight. A cute(shoot)-em-up - TheAdventMaster - 01-19-2007 One of the majorly awesome factors of this type of game is how much work was put into background objects and such. Along with all the shots flying across the screen, it makes the game more challenging. Marvelous Twilight. A cute(shoot)-em-up - Josiah Tobin - 01-20-2007 I'm not really a fan of the "What-the-fuck-am-I-shooting-at-where-the-hell-are-my-bullets-what-the-hell-is-going-on-there's-so-much-stuff-on-screen!" 'bulletstorm' style of shooters... It looks interesting though. I prefer less chaotic shinyness, really, but that's just me. Good job. Marvelous Twilight. A cute(shoot)-em-up - relsoft - 01-22-2007 Well, mo' chaos... Use this FB build (then doenload the newest MT build): http://www.freebasic.net/forum/viewtopic.php?t=5193 Just load "m_twilight.bas" and compile. Anyways: Neat new enemies: DL here: http://rel.betterwebber.com/junk.php?id=84 Update: 1/21/2006 (Rel) 1. Made an object map editor controls: Mouse = move Arrow R/L: map scroll Arrow U/D: Rotate enemies f1 = save f2 = load f3 = load stage 2. Added more enemies 3. Followers of each enemy can be animated via angles 4. Allowed each cannon to be attached to each follower(pointer magic) 5. Allowed each enemy to do a kamikaze 6. lasers and homing also targets followers 7. New boss AI and barrages |