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poke and pset
#1
is there any way to use poke or pset without using 4 for loops(one for x,y of sprite and map theres too much lag)

using data.get put this can be done with two for loops and theres no lag but i want to store tiles in a dat file and this cant use data statements i dont think.

im using vics tutorials as a base for graphics
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Messages In This Thread
poke and pset - by tox_von - 09-29-2008, 07:40 PM
Re: poke and pset - by Clippy - 09-29-2008, 09:09 PM
Re: poke and pset - by tox_von - 10-04-2008, 06:09 PM
Re: poke and pset - by Clippy - 10-04-2008, 09:07 PM
Re: poke and pset - by tox_von - 10-04-2008, 09:21 PM
Re: poke and pset - by Clippy - 10-05-2008, 09:06 PM
Re: poke and pset - by Clippy - 10-06-2008, 11:45 PM
Re: poke and pset - by tox_von - 10-07-2008, 12:00 PM
Re: poke and pset - by Ralph - 10-07-2008, 10:19 PM
Re: poke and pset - by tox_von - 10-08-2008, 05:32 PM
Re: poke and pset - by Ralph - 10-08-2008, 10:24 PM

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