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Changing return types.
#1
Hey, I am working on a program in Direct X (C++, not C#), and want to practice working on physics using particles in QBasic. I haven't programmed in QBasic in a while, and I can't seem to make functions return my user-defined types. This must be possible (I can't imagine MS would want to make you pass by reference instead).

Please tell me this is possible, I don't want to have to go ahead and learn C# for quicky practice things like this.
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Messages In This Thread
Changing return types. - by PlayGGY - 02-16-2004, 07:38 AM
Changing return types. - by Sterling Christensen - 02-16-2004, 08:41 AM
Changing return types. - by PlayGGY - 02-16-2004, 09:00 AM
Changing return types. - by na_th_an - 02-16-2004, 09:06 AM
Changing return types. - by PlayGGY - 02-16-2004, 09:13 AM
Changing return types. - by adosorken - 02-16-2004, 09:40 AM
Changing return types. - by PlayGGY - 02-16-2004, 09:48 AM
Changing return types. - by adosorken - 02-16-2004, 09:53 AM
Changing return types. - by PlayGGY - 02-16-2004, 10:03 AM
Changing return types. - by adosorken - 02-16-2004, 10:07 AM
Changing return types. - by Agamemnus - 02-16-2004, 08:36 PM

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