02-27-2004, 04:58 AM
Before your loop:
To plot a pixel:
After your loop:
Faster in compiled mode, but gives an error on the IDE is this:
(odd, but in EXE form integers seem to be unsigned sometimes )
Code:
DEF SEG = &HA000
To plot a pixel:
Code:
POKE y%*320& + x%, colour%
After your loop:
Code:
DEF SEG
Faster in compiled mode, but gives an error on the IDE is this:
Code:
POKE y%*320 + x%, colour%
(odd, but in EXE form integers seem to be unsigned sometimes )
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ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i