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Multiplayer problem
#1
I have and idea and I would like to know if it's feasible. Ok say I write a game in QB with multiplayer support would it be possible to play with other people directly through a com port, or through a com port to another computer thats connected to the internet running a windows program that watches the serial port and relays the data through the internet and to somone else playing the game?
o, let me get this straight. You want to fly on a magic carpet to see the King of the Potato People and plead with him for your freedom, and you're telling me you are completely sane?! -A.J. Rimmer
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Messages In This Thread
Multiplayer problem - by _Bill_ - 10-31-2002, 09:12 AM
Multiplayer problem - by Scrapyard - 10-31-2002, 12:19 PM
Multiplayer problem - by _Bill_ - 10-31-2002, 09:36 PM
Multiplayer problem - by wizardlife - 11-01-2002, 03:15 AM
Multiplayer problem - by na_th_an - 11-01-2002, 03:25 AM
Multiplayer problem - by Hexadecimal Disaster - 11-01-2002, 04:26 AM
Multiplayer problem - by Hard Rock - 11-01-2002, 06:03 AM
Multiplayer problem - by na_th_an - 11-01-2002, 08:22 AM
Multiplayer problem - by Hexadecimal Disaster - 11-01-2002, 10:30 AM
Multiplayer problem - by na_th_an - 11-01-2002, 05:49 PM
Multiplayer problem - by _Bill_ - 11-01-2002, 08:50 PM
DSOCK - by Kofman - 11-09-2002, 11:09 PM
Multiplayer problem - by Hard Rock - 11-09-2002, 11:55 PM
Multiplayer problem - by Kofman - 11-10-2002, 02:57 AM

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