12-15-2004, 12:13 AM
Dearest all of you fine QB45/QB71/FB community:
Konnichiwa!!! (That means âHelloâ in Japanese.) !
Kicking this off, I can remember right up front that there were keyboard handlers for QBasic/QuickBASIC that were so extremely useful for game programming and stuff, mainly due to the fact that when you press/hold a key, your character(s) just simply moved and kept going and going and going rather instead of that syndrome of âstep, stop, and goâ on the characters, which can grow very mundane and tiresome to at least some people, you know?
The three (3) examples in QB based on what I am talking about in this are:
_______________________________________________
And, the QB-created games that I simply know of that had their keyboard handlers successfully implemented were Mono Space, Wetspot II, and the continually-developing Frantic Journey to name just a few. =b
So, with all of that in mind now, do any of you people have a fresh idea or more for building some sort of keyboard handler like that in FreeBasic? All plans and suggestions pertaining to this topic are *most* welcome!! And, any lib at all presented in FB that has a built-in keyboard handler is also allowed in this topic, too! ^_^ !
Well, I thank you all so very much for your wonderful time and consideration. Talk to you soon. :king:
WITH SUCH BRIGHT SUCCESS TO YOU,
Adigun Azikiwe Polack
One of the Founders of âAura Flowâ
Continuing Developer of âFrantic Journeyâ
Current Developer of âStar Angelic Sluggerâ
Webmaster of the âAAP Official Projects Squadâ
Konnichiwa!!! (That means âHelloâ in Japanese.) !
Kicking this off, I can remember right up front that there were keyboard handlers for QBasic/QuickBASIC that were so extremely useful for game programming and stuff, mainly due to the fact that when you press/hold a key, your character(s) just simply moved and kept going and going and going rather instead of that syndrome of âstep, stop, and goâ on the characters, which can grow very mundane and tiresome to at least some people, you know?
The three (3) examples in QB based on what I am talking about in this are:
_______________________________________________
- ⢠Multikey
Authors: Joe Huber and Milo Sedlacek
⢠Z-Keyboard Handler
Authors: Greg McAusland and Christopher Neill of Exposed Dreams
⢠QBMKEY
Author: Toshi Horie
And, the QB-created games that I simply know of that had their keyboard handlers successfully implemented were Mono Space, Wetspot II, and the continually-developing Frantic Journey to name just a few. =b
So, with all of that in mind now, do any of you people have a fresh idea or more for building some sort of keyboard handler like that in FreeBasic? All plans and suggestions pertaining to this topic are *most* welcome!! And, any lib at all presented in FB that has a built-in keyboard handler is also allowed in this topic, too! ^_^ !
Well, I thank you all so very much for your wonderful time and consideration. Talk to you soon. :king:
WITH SUCH BRIGHT SUCCESS TO YOU,
Adigun Azikiwe Polack
One of the Founders of âAura Flowâ
Continuing Developer of âFrantic Journeyâ
Current Developer of âStar Angelic Sluggerâ
Webmaster of the âAAP Official Projects Squadâ
url=http://dhost.hopto.org/aapproj/][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! !