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2d kinetic motion sim: NODES
#11
Then it probably returned an error message and didn't finish compiling. QB and FB aren't 100% cross-compatible, so perhaps something in your program doesn't work the same in FB as it does in QB. Big Grin
I'd knock on wood, but my desk is particle board.
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Messages In This Thread
2d kinetic motion sim: NODES - by Meg - 01-12-2005, 01:48 AM
2d kinetic motion sim: NODES - by Torahteen - 01-13-2005, 03:30 AM
2d kinetic motion sim: NODES - by Meg - 01-13-2005, 10:08 PM
update - by Meg - 01-18-2005, 01:35 AM
Re: update - by adosorken - 01-18-2005, 02:11 AM
2d kinetic motion sim: NODES - by Z!re - 01-18-2005, 02:19 AM
2d kinetic motion sim: NODES - by Meg - 01-18-2005, 06:34 PM
2d kinetic motion sim: NODES - by na_th_an - 01-18-2005, 07:17 PM
2d kinetic motion sim: NODES - by Z!re - 01-18-2005, 07:19 PM
2d kinetic motion sim: NODES - by Meg - 01-18-2005, 10:11 PM
2d kinetic motion sim: NODES - by adosorken - 01-18-2005, 10:15 PM

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