01-18-2005, 07:26 PM
A little note of a general problem until I track down a more specific culprit...
Using the "original" sdl based graphics lib, I could compile some older QB programs, which would run (when added FLIP to code) but did not allow the keyboard control that worked in the QBasic-ran program (I understand the reason behind this problem).
Using the "new" directx based lib, I could compile but the program would very slowly begin building the background graphic screen and then just completely lock down before it ever finished and went into the main game loop.
(This was on old tetris type game)
Using the "original" sdl based graphics lib, I could compile some older QB programs, which would run (when added FLIP to code) but did not allow the keyboard control that worked in the QBasic-ran program (I understand the reason behind this problem).
Using the "new" directx based lib, I could compile but the program would very slowly begin building the background graphic screen and then just completely lock down before it ever finished and went into the main game loop.
(This was on old tetris type game)
ature has its way of warning a person away from danger: The distinct black and white coloration on a skunk, the chilling buzz of a rattlesanke, a redneck handing you his beer and saying "Watch this!"