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I'm portinng this baby to FB
#8
To Richard Eric M. Lope (Relsoft) once more now:

Quote:AAP: I think the MapED could stay with QB. All it does is save maps anyways. WE could me a lil loader in FB and that's it.

In the first place, I will DEFINITELY agree up front with you *and* Adosorken both that ‘ye olde FJ MapED is gonna no doubt stay in QB right where it is. Cool And in the second place, if we can indeed create an FJ-based shmup example program in FB that faithfully and even flawlessly lets the user load and play any map that is fresh from the FJ Map Editor, we are gonna get much closer towards hitting paydirt already, you know what I am saying now? Big Grin !

Also, if you can, I want the graphics screen of the program to be at 320x200 resolution, both windowed and fullscreen.

Quote:As for porting FJ/Rellib. I could almost smell victory if I use TinyPTC, the only problem I have with it is a multikey handler. I tried SDL keys but since PTC handles messages itself, I have no idea how to go around it.

Oh man, getting the multikey-based keyboard handler thing to work for the new FB FJ/RelLib is turning out to be a challenge in itself. However, since the whole FJ project no doubt involves:
  • • “Mode-7”-based maps and stuff (including PP256-compatible ones, too!)
    • *Individual* sprite rotozooming (or sprite scaling/rotation) — even for MUCH LARGER sprites!!! Wink=b
    • Sprite/font lighting and gamma effects (at least PP256-based!)
    • Sprite/font translucency (normal and PP256-based!)
    • Custom Font Spacing (just like at the start of the FJ Test Mode! Big Grin )
    • Individual Font “Typing” effects
    • Other potential special effects that were used for the following games:
    • º Thunder Force III (Genesis/Mega Drive) / Thunder Force AC (Arcade)
      º Super Aleste / Space Megaforce (SNES/Super Famicom)
      º Final Fantasy III (SNES/Super Famicom)
      º Bahamut Lagoon (SNES/Super Famicom)
      º Hyper Duel (Arcade/Sega Saturn)

..........I hope that your new RelLib for FreeBasic has them all or as close to all of them as ever, because, I can sure use them in FB myself, when I do program in FB for sure! Big Grin !!

See you, and I wish you *excellently* well on getting them all up!!! ^_-=b !



WITH ENCOURAGEMENT TO YOU RIGHT HERE AND NOW,

[Image: file.php?id=32]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger”
Webmaster of the “AAP Official Projects Squad”



P.S. If FJ does get ported successfully to Windows through FB, just think of technically how much wider an audience this would draw in (since apparently so many people these days are largely Windows users! :lol: ! )! That’ll be pretty interesting.
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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Messages In This Thread
I'm portinng this baby to FB - by relsoft - 01-23-2005, 11:13 AM
I'm portinng this baby to FB - by aetherfox - 01-23-2005, 12:21 PM
I'm portinng this baby to FB - by Jocke The Beast - 01-23-2005, 07:28 PM
I'm portinng this baby to FB - by adosorken - 01-24-2005, 07:33 AM
I'm portinng this baby to FB - by relsoft - 01-24-2005, 11:12 AM
Now we getting serious, guys!! ^-^ ! - by Adigun A. Polack - 01-24-2005, 11:54 PM

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