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GFXlib and standard bitmaps?
#1
Playing around with the latest release (0.11b) trying out some of the gfxlib stuff...

Anyone know of an easy way to use standard .BMP bitmap files with the gfxlib stuff?

I have several 256 color bitmap tilesets that I am using as a base for a simple game. I thought I would try using the graphics in a simple program with the gfxlib functions as the base for the screen control.
ature has its way of warning a person away from danger: The distinct black and white coloration on a skunk, the chilling buzz of a rattlesanke, a redneck handing you his beer and saying "Watch this!"
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Messages In This Thread
GFXlib and standard bitmaps? - by steven_basic - 02-02-2005, 03:05 AM
GFXlib and standard bitmaps? - by na_th_an - 02-02-2005, 03:50 AM
GFXlib and standard bitmaps? - by ShadowWolf - 02-02-2005, 03:58 AM
GFXlib and standard bitmaps? - by Aquarius - 02-02-2005, 04:13 AM
GFXlib and standard bitmaps? - by adosorken - 02-02-2005, 04:16 AM
GFXlib and standard bitmaps? - by steven_basic - 02-02-2005, 05:46 AM
GFXlib and standard bitmaps? - by Hordeking - 02-02-2005, 06:03 AM
GFXlib and standard bitmaps? - by DrV - 02-02-2005, 07:05 AM
GFXlib and standard bitmaps? - by na_th_an - 02-02-2005, 03:40 PM
GFXlib and standard bitmaps? - by lillo - 02-02-2005, 08:47 PM
GFXlib and standard bitmaps? - by na_th_an - 02-02-2005, 11:22 PM
GFXlib and standard bitmaps? - by relsoft - 02-03-2005, 10:03 AM
GFXlib and standard bitmaps? - by na_th_an - 02-03-2005, 02:08 PM
GFXlib and standard bitmaps? - by Nathan1993 - 02-14-2005, 02:50 AM
GFXlib and standard bitmaps? - by na_th_an - 02-14-2005, 03:07 AM

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