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3D Engine
#1
I got around to porting one of my old engines in QB to FB, and used the functionality of a lib I made for FB to give it transparency. I have big ambtions for this engine - texturemapping, bumpmapped textures, Lightmapping, transparency (already implemented)....

Yeah, it runs slow... but I will see if i can optimise the engine later.

Keys:
--
Arrow keys: rotate object
"[": decrease opacity of object
"]": increase opacity of object
--

It starts off with 0% opacity

It is made using only the commands from Lilo's GFX lib, implemented in the last release of FB.

Get the Transparency demo here
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Messages In This Thread
3D Engine - by KiZ - 02-20-2005, 07:53 PM
3D Engine - by VonGodric - 02-20-2005, 11:08 PM
3D Engine - by KiZ - 02-21-2005, 12:47 AM
3D Engine - by =D= - 02-25-2005, 09:20 PM
3D Engine - by relsoft - 02-28-2005, 12:15 PM
3D Engine - by KiZ - 02-28-2005, 11:09 PM
3D Engine - by shiftLynx - 02-28-2005, 11:30 PM
3D Engine - by KiZ - 03-01-2005, 01:43 AM
3D Engine - by shiftLynx - 03-01-2005, 01:47 AM
3D Engine - by KiZ - 03-01-2005, 01:50 AM
3D Engine - by The Car - 03-02-2005, 07:25 AM
3D Engine - by Dr_Davenstein - 03-02-2005, 08:23 AM
3D Engine - by thegrogen - 03-07-2005, 05:41 AM

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