02-20-2005, 07:53 PM
I got around to porting one of my old engines in QB to FB, and used the functionality of a lib I made for FB to give it transparency. I have big ambtions for this engine - texturemapping, bumpmapped textures, Lightmapping, transparency (already implemented)....
Yeah, it runs slow... but I will see if i can optimise the engine later.
Keys:
--
Arrow keys: rotate object
"[": decrease opacity of object
"]": increase opacity of object
--
It starts off with 0% opacity
It is made using only the commands from Lilo's GFX lib, implemented in the last release of FB.
Get the Transparency demo here
Yeah, it runs slow... but I will see if i can optimise the engine later.
Keys:
--
Arrow keys: rotate object
"[": decrease opacity of object
"]": increase opacity of object
--
It starts off with 0% opacity
It is made using only the commands from Lilo's GFX lib, implemented in the last release of FB.
Get the Transparency demo here