04-05-2005, 02:30 AM
Actually, I animated the coffing "floating" around the still gass cloud. After a few test runs, I think the coffing should move steadily and the gas cloud have the movement.
I am getting ready to work out the levels at this point. It is a very simple game, but I have little time to devote to it. At the current 30 odd minutes every other day, it looks as if I still have a couple of weeks before its ready for any actual playability.
I do have a little smarter enemy logic now. He will chase you and then move off randomly when hitting an obstacle. I don't really want too much smarts as this is aimed at younger kids obviously.
I am getting ready to work out the levels at this point. It is a very simple game, but I have little time to devote to it. At the current 30 odd minutes every other day, it looks as if I still have a couple of weeks before its ready for any actual playability.
I do have a little smarter enemy logic now. He will chase you and then move off randomly when hitting an obstacle. I don't really want too much smarts as this is aimed at younger kids obviously.
ature has its way of warning a person away from danger: The distinct black and white coloration on a skunk, the chilling buzz of a rattlesanke, a redneck handing you his beer and saying "Watch this!"