06-02-2005, 01:56 PM
The background thread in OpenGL already does almost nothing... the only thing it does is signaling a vertical blank condition variable every n Hertz (sleeping meanwhile) so that waiting for vsync works.
Anyway, I've just disabled the secondary thread creation now, and OpenGL gfxlib apps are now single-threaded on Win32; hope this solves any problem.
Anyway, can I see your code?
Anyway, I've just disabled the secondary thread creation now, and OpenGL gfxlib apps are now single-threaded on Win32; hope this solves any problem.
Anyway, can I see your code?
ngelo Mottola - EC++