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"Fbc has caused an error in FBC.EXE"
#13
inf2.bas modified. This is different from the one found in the zip file. Some stupid errors have been fixed as well (typos, putting x1 instead of c1, etc).

Code:
CONST dataSource = "data\"
CONST bmpSource = "bmp\"

CONST ClassGI = 1
CONST ClassLight = 2
CONST ClassRocket = 3
CONST ClassMortar = 4
CONST ClassDoctor = 5
CONST ClassSpy = 6

CONST WeaponBullet = 1
CONST WeaponRocket = 2
CONST WeaponMortar = 3

CONST TileW = 32
CONST TileH = 32

CONST ObjW = 16
CONST ObjH = 16

CONST NumUnits = 6
CONST NumArmies = 2
CONST NumSoldiers = 32

DECLARE SUB bmpLoad (file$, array() as INTEGER)
DECLARE SUB bmpGetTile (arrayIn() as INTEGER, r as INTEGER, c as INTEGER, arrayOut() as INTEGER, w as INTEGER, h as INTEGER)
DECLARE SUB mapLoad (file$)
DECLARE SUB mapDraw ()

DIM shared MapW as integer, MapH as integer

MapW = 16
MapH = 16

type vid
    xMin as integer
    yMin as integer
    xRes as integer
    yRes as integer
    GameXRes as integer
    GameYRes as integer
end type

type Weapon
    x as integer
    y as integer
    alt as integer
    Owner as integer
    Firepower as integer
end type

type object
    x as integer
    y as integer
    row as integer
    col as integer
    Label as string * 16
end type

type UnitClass
    Firepower as integer
    Armor as integer
    Hitpoints as integer
    ShootX as string * 8
    ShootY as string * 8
    BurstTime as integer
    WaitTime as integer
    Weapon as integer
    Stealth as integer
    Frames as integer       'Animation frames per direction. Usually 4 (3 to walk, 1 to fire)
end type

type Soldier
    Object as object
    Class as Integer
    Hitpoints as integer
    Army as integer
    Team as integer
    InFoxhole as integer
end type

type Army
    IDColor as integer
    SoldierGFX(NumUnits) as LONG
end Type

type Terrain
     Tile as long
     Overlay as long
     Walkable as integer
     InOrOutside as integer
end Type

DIM Units(NumUnits) as UnitClass
DIM Armies(NumArmies) as Army
DIM Soldiers(NumSoldiers) as Soldier
DIM SHARED vid as Vid

DIM SHARED Map(MapH, MapW) as integer
DIM SHARED MapOverlay(MapH, MapW) as integer

DIM SHARED TerrainTile(0 to (TileW * TileH) / 2) as integer
DIM SHARED ObjTile(0 to (ObjW * ObjH) / 2) as integer
DIM SHARED TerrainBitmap(0 to 1) as integer
DIM SHARED UnitsBitmap(0 to 1) as integer

SCREEN 14
vid.xMin = 0
vid.yMin = 0
vid.xRes = 320
vid.yRes = 240
vid.GameXRes = 320
vid.GameYRes = 480

bmpLoad (dataSource + bmpSource + "terrain.bmp", TerrainBitmap())
bmpGetTile (TerrainBitmap(), 1, 1, TerrainTile(), TileW, TileH)
PUT (0,0), TerrainTile(0), PSet

bmpLoad (dataSource + bmpSource + "units.bmp", UnitsBitmap())
bmpGetTile (UnitsBitmap(), 1, 1, ObjTile(), ObjW, ObjH)
PUT (0,0), ObjTile(0), PSet

Read MapW, MapH

REDIM Map(1 to MapW, 1 to MapH)
REDIM MapOverlay(1 to MapW, 1 to MapH)
vid.xMin = 0
vid.yMin = 0
for r = 1 to MapH
    for c = 1 to MapW
        Read Map(r, c)
    next
next
'mapLoad ("")

'mapDraw ()
sleep

END

DATA 16, 16
'      1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1
DATA   1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1


SUB bmpLoad (file$, array() as INTEGER)
    ff = FREEFILE
    OPEN file$ for binary as #ff
    size = LOF(ff)
    CLOSE #ff
    REDIM array(size - 7)
    'print size
    BLOAD file$, VARPTR(array(0))
    'PUT (0,0), Array(0)
END SUB

SUB bmpGetTile (arrayIn(), r, c, arrayOut(), w, h)
    x = (c - 1) * (w + 1)
    y = (r - 1) * (h + 1)
    GET arrayIn, (x,y)-(x + w - 1, y + h - 1), arrayOut(0)
END SUB

SUB mapLoad (file$)
    
end sub

SUB mapDraw ()

'        r1 = INT(vid.yMin / TileH) + 1
'       r2 = r1 + INT(vid.yRes / tileH)
'       c1 = INT(vid.xMin / TileW) + 1
'       c2 = c1 + INT(vid.xRes / TileW)
        'x = (c1 - 1) * TileW - vid.xMin
        'y = (r1 - 1) * TileH - vid.yMin
        for r = r1 to r2
            for c = c1 to c2
               ' bmpGetTile (TerrainBitmap(), 1, 1, TerrainTile(), 32, 32)
'               PUT (x,y), TerrainTile(0)
                x = x + 32
            next
            y = y + 32
        next
end sub
size=9]"To announce that there must be no criticism of the president, or that we are to stand by the president, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt[/size]
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Messages In This Thread
"Fbc has caused an error in FBC.EXE" - by pr0gger - 06-19-2005, 04:06 AM
"Fbc has caused an error in FBC.EXE" - by Anonymous - 06-19-2005, 10:04 AM
"Fbc has caused an error in FBC.EXE" - by Sumo Jo - 06-19-2005, 07:29 PM
"Fbc has caused an error in FBC.EXE" - by pr0gger - 06-20-2005, 01:33 AM
"Fbc has caused an error in FBC.EXE" - by Anonymous - 06-20-2005, 02:02 AM
"Fbc has caused an error in FBC.EXE" - by Anonymous - 06-20-2005, 02:15 AM
"Fbc has caused an error in FBC.EXE" - by pr0gger - 06-20-2005, 02:29 AM
"Fbc has caused an error in FBC.EXE" - by pr0gger - 06-20-2005, 02:30 AM
"Fbc has caused an error in FBC.EXE" - by pr0gger - 06-20-2005, 02:31 AM
"Fbc has caused an error in FBC.EXE" - by pr0gger - 06-20-2005, 05:43 AM

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