08-01-2005, 07:58 AM
Hi guys,
I'm looking at making a computer game. I'm not sure why, but I just am. I have a good idea of what it's going to be about, and how it's going to work, and I'm applying the stuff I've learned at uni to this like it's a full-blown project.
Anyway, I was looking at the general specs I have, and wondering about what language I was going to write it in. So I'm wondering if FreeBasic has the following abilities:
* OO
* Cross-platform (that goes for the FB IDE too, I guess it's the best tool for the job if I use FB)
* Can handle 2D graphics with relative ease (QB with UGL/Rellib or better is the sort of low standard I'm aiming for here)
* Can handle sound, music
* Can handle networking, including network play. Also, I'd like to write a server for the game when it got going, can FB handle that?
* Can handle menus/graphical widgets.
Is there an FAQ lying around that would answer future questions for me also?
I'm looking at making a computer game. I'm not sure why, but I just am. I have a good idea of what it's going to be about, and how it's going to work, and I'm applying the stuff I've learned at uni to this like it's a full-blown project.
Anyway, I was looking at the general specs I have, and wondering about what language I was going to write it in. So I'm wondering if FreeBasic has the following abilities:
* OO
* Cross-platform (that goes for the FB IDE too, I guess it's the best tool for the job if I use FB)
* Can handle 2D graphics with relative ease (QB with UGL/Rellib or better is the sort of low standard I'm aiming for here)
* Can handle sound, music
* Can handle networking, including network play. Also, I'd like to write a server for the game when it got going, can FB handle that?
* Can handle menus/graphical widgets.
Is there an FAQ lying around that would answer future questions for me also?