Poll: Is the task stated in the post achievable?
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No
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Perhaps, but not in QBasic.
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Perhaps, but not by you.
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What\'s a roguelike? I\'m confused...
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[LONG][RANTY] Roguelike in QBasic?
#14
I agree that some components of C++ are bad, but I still think C++ is the best langauge out right now, at least for programming games. C is very similar to C++, but since I learned C++ right off the bat, I have no experience in it, but I do know some things. C doesnt have templates, which can be really time-saving. DirectX is for C++, not C, so if you want to have a decent windows game, learn C++. Oh yea, Windows uses C++ too (you can do it in C, but you might as well shoot yourself). C++ has classes. I don't see whats so hard about mixing OOP with procedural programming - its like that so you can do it how you want to. Pretty much everything commercial uses C++, so learn to like it if you every want a job. C++ is just as fast as C, and sometimes faster

BTW, Can you please further explain what you mean by "ambigous syntax problems", LooseCaboose?
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Messages In This Thread
[LONG][RANTY] Roguelike in QBasic? - by aardvark - 05-06-2003, 05:48 PM
[LONG][RANTY] Roguelike in QBasic? - by Agamemnus - 05-06-2003, 07:13 PM
[LONG][RANTY] Roguelike in QBasic? - by Ryan - 05-06-2003, 09:16 PM
[LONG][RANTY] Roguelike in QBasic? - by DrV - 05-07-2003, 05:04 AM
[LONG][RANTY] Roguelike in QBasic? - by DrV - 05-07-2003, 05:54 AM
[LONG][RANTY] Roguelike in QBasic? - by na_th_an - 05-07-2003, 06:32 AM
[LONG][RANTY] Roguelike in QBasic? - by DrV - 05-07-2003, 06:37 AM
[LONG][RANTY] Roguelike in QBasic? - by na_th_an - 05-07-2003, 06:42 AM
[LONG][RANTY] Roguelike in QBasic? - by DrV - 05-07-2003, 06:44 AM
[LONG][RANTY] Roguelike in QBasic? - by na_th_an - 05-07-2003, 06:45 AM
[LONG][RANTY] Roguelike in QBasic? - by Gamefreak - 05-07-2003, 07:06 AM
[LONG][RANTY] Roguelike in QBasic? - by DrV - 05-07-2003, 07:13 AM
[LONG][RANTY] Roguelike in QBasic? - by Agamemnus - 05-07-2003, 07:56 AM
[LONG][RANTY] Roguelike in QBasic? - by na_th_an - 05-07-2003, 04:55 PM

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