05-12-2003, 06:37 AM
Quote:Out of the question.
:rotfl:
J/K. Yes. But you need libs/asm Power.
A graphics lib won't help. In raytracing, the most time consuming activity is the maths involved in tracing the ray, checking if it intersects with an object and determining what colour each pixel should be. All that you need is a fast PSET routine.
I've seen RTRT (Real Time Raytracers) written in C or C++ for Windoze that needed big machines. It all depends on the features, tho. A raytracer with just simple stuff should be feasible, but another one with reflection, translucency and bump may not.
Anyhow, good luck
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ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i