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Anyone interested in making a text adventure as a group?
Quote:OK, lets use them then. Should we start making rooms and stuff? Or do you think we should start with pointers?
In my opinion, you should start with a story. Then you should write a Game Idea Document, a one-page summary of plot, major characters, setting, genre, demographic.

After some research and alot of communication with your technical and artistic teams, you can start working on your Game Design Document, or "Bible". This document is a complete description and tear-down of your game, including menu screens, environmental drawings, character backgrounds, gameplay elements (such as specific things that occur when selecting items, battling, equipping, travelling, interacting, etc.).

This will literally be your Bible. Every person on the various teams (programming, art/animation, sound) should be able to consult this document and have a concrete answer as to how something is to be done. If it's not in the Bible, it doesn't get into the game (generally speaking this is true, but there are always exceptions). In short, the Game Design Document is your game - on paper (many, many, many, many pieces of paper Smile).

After you have finished with your Design Document, then you can start coding, drawing and animating. You need a foundation before you can build a house Smile

But that's just my opinion.

Messages In This Thread
been thinkin - by zoasterboy - 10-22-2005, 10:54 AM
sorry! - by phycowelder - 10-23-2005, 12:13 PM
before... - by zoasterboy - 10-24-2005, 07:43 AM
story line - by zoasterboy - 10-25-2005, 04:47 AM
yah - by zoasterboy - 10-25-2005, 07:26 AM
main menu - by zoasterboy - 10-26-2005, 05:13 AM
joining - by phycowelder - 10-26-2005, 05:25 AM
^^ - by zoasterboy - 10-26-2005, 05:27 AM
Anyone interested in making a text adventure as a group? - by Anonymous - 10-26-2005, 05:34 AM
Re: ^^ - by Liquid Snake - 10-26-2005, 06:18 AM
cool! - by phycowelder - 10-26-2005, 06:56 AM
Anyone interested in making a text adventure as a group? - by stylin - 11-04-2005, 05:09 AM

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