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Graphics Memory Manager
#2
Haven't looked at your code yet, but wouldn't it make sense for the program to load/unload as it goes? It ought to know when its done with a graphic, for example once the user has gone through the main menu, the title screen graphics can be unloaded, when a new level is loaded, some of the monster graphics can be unloaded etc. For a while seems pretty unreliable...but maybe I should look at your code first Tongue
[Image: freebasic.png]
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Graphics Memory Manager - by 1000101 - 12-23-2005, 07:54 AM
Graphics Memory Manager - by Deleter - 12-23-2005, 08:07 PM

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