Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Antialiasing
#31
i would say that if you are using a 3x3 doodah, then you would do

For x = 1 To Width - 2

because otherwise you will attempt to read pixels that don't exist
EVEN MEN OF STEEL RUST.
[Image: chav.gif]
Reply


Messages In This Thread
Antialiasing - by Zack - 02-08-2006, 07:51 AM
Antialiasing - by axipher - 02-08-2006, 08:22 AM
Antialiasing - by Dr_Davenstein - 02-08-2006, 08:59 AM
Antialiasing - by na_th_an - 02-08-2006, 03:54 PM
Antialiasing - by yetifoot - 02-08-2006, 06:26 PM
Antialiasing - by Zack - 02-08-2006, 08:18 PM
Antialiasing - by na_th_an - 02-08-2006, 09:21 PM
Antialiasing - by Zack - 02-08-2006, 11:17 PM
Antialiasing - by Dr_Davenstein - 02-09-2006, 12:20 AM
Antialiasing - by Zack - 02-09-2006, 12:37 AM
Antialiasing - by yetifoot - 02-09-2006, 12:46 AM
Antialiasing - by Zack - 02-09-2006, 12:47 AM
Antialiasing - by Zack - 02-09-2006, 01:28 AM
Antialiasing - by yetifoot - 02-09-2006, 02:15 AM
Antialiasing - by Dr_Davenstein - 02-09-2006, 03:48 AM
Antialiasing - by Zack - 02-09-2006, 05:13 AM
Antialiasing - by Dr_Davenstein - 02-09-2006, 05:21 AM
Antialiasing - by Zack - 02-09-2006, 09:08 PM
Antialiasing - by yetifoot - 02-10-2006, 12:18 AM
Antialiasing - by Zack - 02-10-2006, 12:23 AM
Antialiasing - by yetifoot - 02-10-2006, 02:50 AM
Antialiasing - by Zack - 02-10-2006, 06:44 AM
Antialiasing - by Z!re - 02-10-2006, 02:37 PM
Antialiasing - by Zack - 02-10-2006, 09:43 PM
Antialiasing - by Zack - 02-10-2006, 09:55 PM
Antialiasing - by yetifoot - 02-10-2006, 11:23 PM
Antialiasing - by Zack - 02-11-2006, 12:23 AM
Antialiasing - by Dr_Davenstein - 02-11-2006, 03:34 AM
Antialiasing - by Zack - 02-12-2006, 07:01 AM
Antialiasing - by Dr_Davenstein - 02-12-2006, 07:11 AM
Antialiasing - by yetifoot - 02-12-2006, 10:47 AM
Antialiasing - by Zack - 02-12-2006, 08:44 PM
Antialiasing - by Dr_Davenstein - 02-13-2006, 12:51 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)