05-23-2006, 03:00 PM
Updated:
To Do:
Changelog:
Version PreBeta -
- Images for TextBox
To Do:
- Draw Textbox Routines on a BUFFER so it can be put trans/alpha
- Font Editor
- 10 - 20 Fonts/Textboxes standard with the program
- Images for TextBoxES - Multiple textbox arrays should have multiple image arrays too.
- Data for Fonts Option
- Font/Text-Box Effects/Hopefully Customizable stuff too
- Documentation
- Change Methods to Allow .a compilation
- Change Methods to Allow Running of Program BEHIND TextBox (Would use a text.update$)
Changelog:
Version PreBeta -
- DrawBox and DrawFont are now a type, so you can do the following now:Etc. . .Code:
Dim DrawBox(0 to 5) as DrawTextBox_Type
Dim DrawFont(0 to 5) as DrawFont_Type
DrawBox(0) = @Standard_Box
DrawBox(1) = @Slime_Box
DrawBox(2) = @Dotted_Box
- The Text Detection has been updated:
Quote:It used to keep hitting "enter" until a word no longer had enough letters to fit on one line. Now it checks that word's length, and saves it into memory. Until the word has been passed by the program, it ceases hitting enter. This puts really long words that exceed the textbox on a newline, but only once.
- Different modes for the blitting.
- No longer delays spaces in the text. HOW TO would be printed at the same speed as HOWTO
- Added the word skip feature - I think
- Allow the user to optionally put in the first supported character in their font. Will default to 0 otherwise.
- If text went beyond a full line, the first character was being left alone while the rest of that words was promoted to the next line. Now, the first letter is being taken as part of the group.
- Made it so you are able to choose to wait for input if the text goes below the box. If no input it selected, it will wait for it by default.