06-25-2009, 11:42 AM
(This post was last modified: 06-25-2009, 11:49 AM by Rattrapmax6.)
On my end, just been playing around here and there when I have the chance. Rewrote the MP3 Renamer Tool I made a long time ago, only in C++ this time. Its weird and doesn't always work (It does have some fail safes to prevent renaming the file to jiberish, however). Wouldn't recomend use on the only copy of a music collection since it does have the power to delete files.
Link if you want to play with it: http://s248275426.onlinehome.us/MyPics/M... v0.5b.zip
Then for BASIC things, I've played around with engine physics for awhile:
http://s248275426.onlinehome.us/Videos/t...imulation/
Not the most curvy of power curves.. o.o; ..It works completely off bore/stroke/mass/etc.. There are no predefined torques lists lurking in the background of that applications. =)
Haven't done too many things in 3D for awhile, other than little things here and there, experaments, etc. And if I'm not toying with computer languages, I'm attempting learning human ones. I figure I know the basics of so many computer ones, curious to see how many human ones I can add to that list as well. .. Current task, Japanese.. o.o ..
Link if you want to play with it: http://s248275426.onlinehome.us/MyPics/M... v0.5b.zip
Then for BASIC things, I've played around with engine physics for awhile:
http://s248275426.onlinehome.us/Videos/t...imulation/
Not the most curvy of power curves.. o.o; ..It works completely off bore/stroke/mass/etc.. There are no predefined torques lists lurking in the background of that applications. =)
Haven't done too many things in 3D for awhile, other than little things here and there, experaments, etc. And if I'm not toying with computer languages, I'm attempting learning human ones. I figure I know the basics of so many computer ones, curious to see how many human ones I can add to that list as well. .. Current task, Japanese.. o.o ..