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YGmae (a vertical shooter) demo 1 released!
#35
Quote:Neo: YGmae uses AVL (which uses UGL) and UGL, which could be the problem (UGL) -- I checked the UGL mode compatability list (http://dotnet.zext.net/index.php?showpage=modes.db) and your card wasn't on it... The 8bit bug sounds like the backbuffer isn't being cleared before each frame, which shouldn't happen........... I'm really confused right now.. I'll get back to you once I sort my thoughts out.. (sorry)
It's no problem. I experienced problems with UGL before, like crashes, reboots, anything. Anyway, I really hope you can fix this problem, and finish the game! Smile
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Messages In This Thread
Re: Lachie - by Lithium - 11-05-2003, 10:06 PM
Re: TheBigBasicQ - by Lithium - 11-05-2003, 10:27 PM
Re: TheBigBasicQ - by Neo - 11-06-2003, 02:18 PM
Ok - by Lithium - 11-10-2003, 01:28 AM
Re: Ok - by Neo - 11-10-2003, 02:45 PM
Re: Blitz - by Lithium - 11-14-2003, 10:08 PM

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