04-19-2004, 10:01 PM
The computing community worldwide says something, Agamemnus says the contrary. Always
Weren't you coding something like this for a game by the time you arrived to this forum? An isometric game...
By the way, Kakurot, A* is not to find paths around objects. As Agamemnus said, it is more general than that. A* is just a search algorithm, often used in tree structures in the context of expert systems and AI programs. What you want to do is just an application of A* to the calculation of trajectories around objects, i.e. A* applied to a graph.
Weren't you coding something like this for a game by the time you arrived to this forum? An isometric game...
By the way, Kakurot, A* is not to find paths around objects. As Agamemnus said, it is more general than that. A* is just a search algorithm, often used in tree structures in the context of expert systems and AI programs. What you want to do is just an application of A* to the calculation of trajectories around objects, i.e. A* applied to a graph.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i