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Looping PLAY statments in background of a game
#15
You also have to set PLAY in background mode. It's not tremendously difficult...I haven't done this in YEARS but it's sorta like this...you set your ON PLAY statement and write the corresponding subroutine to handle it (the PLAY that you put inside it should be set for background mode), then when you want the music to play, use PLAY ON (and I think you set the buffer here? set it for 1 or 0, I forget which hehehehe) but anyways...when the PLAY ON is called, the music should start playing...then when the buffer runs out, the subroutine is called again and does whatever it is you need it to do (usually, either play another set of notes (up to 32) or whatever) Big Grin ...I don't use this because I have scores of music libraries for all compilers. Big Grin (ya, I collect music libraries, sue me Tongue )
I'd knock on wood, but my desk is particle board.
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Looping PLAY statments in background of a game - by adosorken - 07-08-2004, 07:00 PM

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