12-11-2004, 06:56 PM
Seems like there is some interest.
Well rel, unfortuneatly, hardware design is somewhat different then ugls free surfaces. Hardware needs to have textures in video memory, thus they have to be uploaded to the card. And that means that they can't be manipulated after that unless uploaded again. It wouldn't be very effecient at all to try to integrate that into ugl. =|
Well rel, unfortuneatly, hardware design is somewhat different then ugls free surfaces. Hardware needs to have textures in video memory, thus they have to be uploaded to the card. And that means that they can't be manipulated after that unless uploaded again. It wouldn't be very effecient at all to try to integrate that into ugl. =|
oship me and i will give you lots of guurrls and beeea