12-15-2002, 07:31 PM
Hey, megaman, don't give up so easily. QB has memory problem, I had memory problems since Level 2 in Jill (and it has 8 levels, so imagine that!), and there is always a sollution.
Let us help you and don't cancel the project !!
LooseCaboose: Basicly it is the same technique I had thought about. I should need self-made tools to place the sprites offsets and collision boxes, and then a good memory management system to store the sprite data... I'm still so dull programming to do such a difficult task in QB. It would be far too easy in flat addresing 32 bits C with allegro
Anyhow, when I finish LONG and my coshino's (pigs) game, I will try.
Let us help you and don't cancel the project !!
LooseCaboose: Basicly it is the same technique I had thought about. I should need self-made tools to place the sprites offsets and collision boxes, and then a good memory management system to store the sprite data... I'm still so dull programming to do such a difficult task in QB. It would be far too easy in flat addresing 32 bits C with allegro
Anyhow, when I finish LONG and my coshino's (pigs) game, I will try.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i