12-16-2002, 06:17 AM
actually, i figured this out while playing a poorly emulated kof game. the sprite sizes are not variable, but blocks of 8x8 & 16x16 sprites. that's how collision detection works on those games too...
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry