12-16-2002, 09:33 AM
Megaman, glad to know that you're keeping on with the project.
Toonksi: I knew about that feature. Most 2D consoles/systems use 8x8 or 16x16 sprites. I found that sollution very cool 'cause in the characters there are many zones which are fully transparent, so you're saving memory. Also, you can give "collision status" to only certain sprites, then you're done.
What I was lacking is a big-sprite builder out of small sprites... And that was where I was lazy on
HD: Your game will be the best QB game ever, if that which shows is in full movement.
LooseCaboose: You're implementing such nice features more appart these ones found in the reviewed demo. I am really waiting to see the finished product. It will rock
Megaman again: C'mon man, post another screenshot. I can host them for you, if you need them, but you better use wildcard's facility.
Toonksi: I knew about that feature. Most 2D consoles/systems use 8x8 or 16x16 sprites. I found that sollution very cool 'cause in the characters there are many zones which are fully transparent, so you're saving memory. Also, you can give "collision status" to only certain sprites, then you're done.
What I was lacking is a big-sprite builder out of small sprites... And that was where I was lazy on
HD: Your game will be the best QB game ever, if that which shows is in full movement.
LooseCaboose: You're implementing such nice features more appart these ones found in the reviewed demo. I am really waiting to see the finished product. It will rock
Megaman again: C'mon man, post another screenshot. I can host them for you, if you need them, but you better use wildcard's facility.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i