01-08-2003, 07:48 AM
do it. with some proper coding techniques, it could be a lot more efiicient.
and since you're redesigning it, dont be so reluctant to use a library. they are not "someone else's code", they are replacements for mediocre qb functions, such as put. and ugl's memory management works like a dream. the most technilogically advanced programmers today use libraries like directx and opengl to render high-quality graphics, there's no shame in and the "challenge" will only keep you from making a great game.
and since you're redesigning it, dont be so reluctant to use a library. they are not "someone else's code", they are replacements for mediocre qb functions, such as put. and ugl's memory management works like a dream. the most technilogically advanced programmers today use libraries like directx and opengl to render high-quality graphics, there's no shame in and the "challenge" will only keep you from making a great game.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry